Side Post: Project Inspiration
Hello all, today I would also like to highlight some inspirational material that were deciding factors in my decision to model the 2005 987 (2nd generation) Porsche Boxster. Of course, I was inspired by that of my own car of the same make, model, and year - as well as the wonderfully detailed work of Yogesh Purohit on ArtStation, as they recreated a 3D-model of a 718 (4th generation) Porsche Boxster.
Below is a picture of my own Boxster in Midnight Blue, a bit of an uncommon color for this generation. It is a 2.7-liter flat-6 "boxer" style engine (Six pistons fire horizontally away from each other in rows of three), in the center of the vehicle, as it is a "midship," or mid-engine, car. My particular model features a six-speed manual transmission, so I will be sure to model this appropriately when I replicate the interior pieces.
The model that I will be creating will be based off of the 987.1's interior, in a manual transmission trim, as I have yet to see any other 3D-model replica that features this car with a manual gearbox. Forza Motorsport 4's (FM4) model featured an automatic transmission trim level, and from the information I can gather, other video games simply did not have the level of detail for a full interior (As they released well before FM4), nor have I see a individually-created 987 model replica in manual, to my knowledge, so it is definitely something to take note of. I would also like to ensure that my model will have dynamic and moveable parts, such as the steering wheel and wheels themselves.
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